How to Play Who Did It?

Complete guide to the mystery social deduction party game for 4-10 players.

In Who Did It?, a fictional crime has been committed. Some players are the criminals trying to hide their identity, while the rest are investigators trying to uncover the truth. The game unfolds through story narration, clue discovery, group discussion, and secret voting.

No clue should be treated as absolute proof. The best strategy is to listen carefully, compare character roles with clues, watch how players vote across rounds, and pay attention to who is defending too aggressively or deflecting suspicion.

1. Choose a Play Mode

Classic Mode (Pass-and-Play)

All players gather around a single device. One person enters all player names, starts the game, and passes the device between players so each person can privately view their role. Clues appear on screen for everyone to read together. This mode is best for local game nights, family gatherings, and classroom settings where everyone is in the same room.

Room Mode (Multi-Device)

One player creates a room and receives a 6-digit code. Other players join the room from their own devices by entering the code. The host starts the game, and each player receives their role on their personal screen. Room mode supports cross-play between Web browsers and Android devices, making it ideal for online groups and mixed-platform play.

2. Game Setup

Before starting, configure the following settings in the setup screen:

3. Player Count and Criminals

The number of criminals depends on the number of players for fair game balance:

This scaling ensures that investigators always have a fighting chance while criminals have enough support to create confusion and suspense. The criminals know who each other are and must work together to avoid detection.

4. Roles and Characters

Each player receives a secret character card containing:

Criminals know who the other criminals are. Investigators only know their own identity. Innocent characters may still have suspicious professions or relationships that make them look guilty. This is by design — it creates doubt and forces players to rely on discussion rather than assumptions.

5. The Story

At the start of the game, a crime story is revealed to all players. The story introduces:

The story provides context and background but does not reveal the criminals. Every player starts with the same information about the crime itself.

6. Clues and Investigation Rounds

The game progresses through a series of investigation rounds. In each round, a new clue is revealed. The number of clues depends on the player count:

Clues fall into five categories:

Every clue is designed to have two interpretations: one that points toward an innocent player (misleading) and one that contributes to the truth when combined with other clues. No single clue can identify the criminal on its own.

7. Discussion Phase

After each clue is revealed, players discuss:

The game includes a built-in discussion timer that can be configured during setup. Players can pause the timer if needed. The host manages the discussion flow in Classic Mode, while in Room Mode each player controls their own experience.

8. Voting Phase

After discussion, all players vote to eliminate one suspect. Voting is secret — players select their choice on their device without showing others. The player with the most votes is eliminated from the case.

Key voting rules:

9. Tie-Breaker Phase

When two or more players receive the same number of votes, a tie-breaker phase begins. The tied players briefly defend themselves or answer questions from the group. Then a new vote is held — but only between the tied players. The player with the most votes in the tie-breaker is eliminated.

10. Reveal and Game Over

After the eliminated player's role is revealed, the game checks win conditions:

When the game ends, the Modus Operandi (the full story of how the crime happened) is revealed to all players. This story connects all clues, character roles, and story elements into a complete narrative that explains what really happened.

11. Modus Operandi (The Big Reveal)

At the end of each game, a detailed Modus Operandi story is presented. This 3-5 sentence narrative reveals:

The Modus Operandi is written as a flowing story rather than a clue-by-clue breakdown. It gives players the satisfaction of seeing how all the pieces fit together.

12. AI Stories vs. Offline Stories

Who Did It? offers two story sources:

13. Tips for Better Games

14. Winning Conditions Summary

Investigators (Citizens) win when:

Criminals win when: